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Hexen » Blog Archive » More Background

More Background

The City of Hexen, a central tower surrounded by a circular wall with 6 gates.

  • North is cultivated farmland,
  • East is bog and swamp,
  • South is Lake Nor,
  • West is Forest.

The royal tower is immediately surrounded by “the Gardens”, an enclave of nobles who occupy what used to be the castle keep.  The only remaining walls of this inner keep are to the south and they separate the Gardens from the Slums, which take up most of the South/southeast area of the city.

Southwest of the Gardens are the fishing docks, and to the West, the trading docks.  North are the markets, Northeast are the grain and storage houses, and between the Gardens and the East Tower is Knight’s Rest - the military barracks.

The Six towers (in Clockwise order from the North):

  • The North Tower - overlooking where the Forest meets farmland
  • The East Tower - overlooking where farmland turns to bog
  • The Brown Gate - overlooking the bogs and swamps to the southeast [main entry/egress point for residents of the Slums]
  • The South Tower - overlooking where swamp melds with Lake Nor
  • The Crows Tower - Divides the Fishing docks from the Trading docks overlooking Lake Nor
  • The West Tower - overlooking the north shore of Lake Nor and the woods

There are 3 city gates as well:

  • The Brown Gate (serves double-duty)
  • The Bounty Gate - between North and East towers, it provides access for the farmers and their harvests
  • The Market Gate - opens to the Wood Road, between West and North towers.

The Bog Wall:
The bog wall is a remnant of the original keep wall, surrounding the Castle Tower.  It has been maintained as a secondary defensive measure against intrusion from the Bog.  It also serves to keep the residents of the Slums from mingling with those of the Gardens.
Lake Nor:
A large lake fed from the River Timely to the West and emptying South to the River Going.  The lake is very large and requires a day of sailing to cross.  Fishing is plentiful, but there are hazards to beware.
River Timely:
Flows from the West, it is a source of trade for the city.  Along with the Wood Road, a barge system has been established that links with Crossroads - A smaller city to the West that is a centerpoint where many cultures/races interact.  Barges come down the river, are unloaded and repaired, then loaded up onto huge horse-drawn wagon trains for a breakneck race back to Crossroads.
the Wood Road:
Used for the transport of barges back to Crossroads.  This road has the river on one side and dense woods on the other.  At times, it is a dark tunnel with trees fully surrounding it.  Travelers of this road are cautioned to avoid the barge-trains (which will not slow down, stop, or even swerve to miss you), and to keep an eye out for wild elves or other creatures from the depths of the forest.
The Bog:
SouthEast of the city, Lake Nor encroaches on the land, forming bogs, marshes and swamps.  These wetlands are scavenged for valuable flora and fauna.  They extend a great distance away from the city and are inhabited by aquatic humanoids, swamp creatures and undead.  “Farming” the Bog is the existence of the majority of Slum residents, and a few have thrived by taking advantage with brute force or sly cunning.
Knight’s Rest:
This is the current military barracks for soldiers and most clerics.  Not too long ago, residences in Knight’s Rest were reserved for citizens who had served the King and honorably released. The proper military was housed in The Keep.  However, rising members of the nobility usurped that area and renamed it The Garden, pushing all military persons to Knight’s Rest.  This has caused friction between the military and nobility, with many of the common caste believing that these nobles have turned the King away from them.
The Forest:
West of Hexen is the great Forest, home to Wood Elves and Wild Elves.  The Wood elves are private folk, and are rarely seen in Hexen, but it does happen.  They prefer to trade at the Crossroads.
The Wild Elves are enemies of the people of Hexen and have fought many conflicts over the years.  They see the farmland as a defilement of forestland.  The Wild Elves and Wood Elves have a “we don’t like each other, but don’t want to start a war” relationship.  There are, of course, other creatures inhabiting the woods.
To the North are acres upon acres of farmland bordered on the west by the woods, on the north side by hills and on the east by the bog.  Many farmers and soldiers trod out each day and back each night.  There are a few outposts strung out around the perimeter, with small garrisons of soldiers.
You are a group of young(relatively) ruffians living in the slums.  2 Elf brothers have attracted a Cleric of Pelor who’s father lives in Knight’s rest, some muscle in the form of a Half-Orc and a Dwarf newly accepted by the Order of Gradatim.   You have lived to this point by foraging in the closest part of the Bog and “foraging” among the residents of the Hexen.  Your gang does have some competition in this area, as some newcomers to Hexen have started encroaching on your turf.  Some foreign noble’s offspring seek to cause you trouble when they are able.  You currently reside in the Orphanage.  It is a large building in the Slums which seems to magically attract youth from great distances away.  Most of these youths are sent on to the military, temples or the Order, as a result of the Orphanage being funded by the City.

The Orphanage is run by an ancient female elf who everyone calls Nan.  She is assisted by Brother Ian, an older, half-elf Brother of Gradatim.  He handles the daily operations, supplies, maintenance and discipline.  Priestesses of Pelor and Heironeous are also on the staff.  The building is U-shaped, with the girls/boys dorms as the arms and joined by a hall plus some rooms in the center.  Between the arms is a well maintained garden and Nan’s residence.  Each of you (including Cam) have spent some time with Nan and have gained insight into different areas of knowledge.

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