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Hexen » Blog Archive » The Kobolds’ Lair

The Kobolds’ Lair

Cam manages to finally out-grapple the net, but not before the door opens next to Sapper and 2 kobolds begin to pummel him.  The alarm continues to sound for quite a while, as the party roots out a number of kobolds, destroys some crates and barrels, and springs some traps.

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Once they clear the portcullis, they are faced with a north/south corridor. Sapper heads north, Fargen south. Fargen deals with a blood-letting weasel and Sapper almost gets pulled through a secret door by a troglodyte. More of the lair waits to be discovered, and you know of at least one creature still lives, as the door that the weasel came from has been closed.
However, this effort has not gone un-rewarded. A significant amount of coin, and a couple of nice weapons have been found, and you think that the passages may lead under the city wall in the direction you want to travel.

You take a moment to catch your breath and decide what to do next…

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